
Better to spend it on something else.ĭeadeye/Marksman/Sniper Scopesmith:I think they are more useful than the Iron variants, but you shouldn’t be a stationary target and should be moving around, so I don’t think this talent does much.ĭauntless:Extremely useful to put out choke bombs before they explode and this is the only reason that this is not D Tier. On the other hand, learning to keep proper distance from animals is a skill that you will have to learn sooner or later, so I recommend skipping it.īulwark:In the rare occasions that this work, it saves your life. C Tierīeastface:Very good for new players who struggle with animals. It is also possible to pinpoint a player inside a compound if they change weapons, so this perk negates that. After some time playing, it is possible to recognize what weapon/item the other player has based on the sound that it makes when they change weapons. If you have the points to spare, this is a good choice. Steady Aim/Hand: Good perks that can really help you lining those scope/pistol head shots. That is the main way that it should be used. The best thing about this perk is the capacity to charge your melee weapon silently and ambush other players. Silent Assassin: Does make you silent when you melee, but remember that grunts will scream when dying. If you already have all perks that you want, this can be a good addition. Can put you back into the fight instantly after being revived. Resilience: Good skill for only 2 points.

Some people advocate that this is a S Tier perk, and I really don’t see this being anything close to that.

But medkits are widely available in the world map, so this is very rarely useful. As you learn to move around the map this perk gets less useful, but it is always a good utility to have. If used together with Greyhound and adrenaline, will be impossible to run away or catch up with you. If used together with Packmule and traps, it can give you a lot of value. Just remember that sometimes the best use of this skill is to fire without pressing the button, so you can shoot faster but also controlling where your bullets go.įrontiersman: Excellent perk, but for 8 points it is hard to justify it being higher in the rank. If you think you are getting to close and personal very often, and likes to play with rifles, this can save you very often. Not much to say about it.įanning: Some people love, some people hate. The gun that benefits the most from this is the Dolch, since it ejects special ammo, which is hard to find on the map.ĭetermination: Good perk. I personally don’t play dual wielding very often, but it can greatly speed your reload time if you do.īulletgrubber: For 6 points, this is extremely expensive and in general you will have better talents to put in its place.
HUNT SHOWDOWN 1.5.2 PLUS
Being able to grab a riffle plus a short shotgun or the other way around is very powerful, giving an excellent option to fight in pretty much any distance.

Can be the difference between hitting your target or not, and depending on the distance can make that your enemy doesn’t hear the sounds of the fuse until it is too late. Pitcher: Being able to throw your grenades further is excellent. Can turn your medkit charges into vitality shots if you also have Doctor. Physician: Extremely good upgrade, making healing less of a chore. If you like to use traps and grenades very often, this can even be considered S Tier. Packmule: Great utility perk that give you a twice the consumables or tool/medkit charges when looting corpses or toolboxes. Makes it a great close combat gun, much more reliable than fanning, since it can accurately hit targets 10m away.
HUNT SHOWDOWN 1.5.2 UPGRADE
Levering:A direct upgrade to your Winfield. For such a good trait, 1 point makes it instant S tier. Kiteskin:For 1 point this perk will allow you to jump and survive almost any fall in cliffs, chasms or towers in this game, opening a new venue to rotate, escape or pursue other players. It is the first perk that I buy on all my hunters. The fact that you can move faster for longer can be a game changer. This will grant you a big advantage when running away, repositioning, rotating or chasing. It allows you to run for a very long distance without having to stop. Greyhound: One of the best perks in the game. It costs 8 points, but makes your medkit charges fully heal you, which can be compared with vitality shots if you also have physician. S Tierīolt thrower: I direct upgrade to your crossbows and a must if you are playing with one.ĭoctor: Arguably the best perk in the game. D Tier– Pure Trash, Never pick these perks.
